DoomCar Combat Mode
The game adopts 5V5 semi-real-time battles on both sides. Both sides play against each other. Each side can send up to 5 cars. The cars accumulate the action bar with their own speed attribute as the parameter. When the action bars are full, they start their own action turns and empties the action bars. During this period, they will pause the action bars accumulation of other cars. All cars continue to accumulate the action bars and wait for the action turn of the next car.
The car operation is dominated by attack until one side destroys all cars of the other side to win.
In addition to common attacks, car operations also have common skills and killing skills. The common skill has been used as the cooling time, and the car will automatically release the common skill after a specified number of actions. The killing skill needs to accumulate energy to release. Cars will gain energy when they are moving and being attacked. Cars with full energy will release the killing skill when they are moving